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Laughed so hard I cried
Laughed so hard I cried
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Laughed so hard I cried
“Laughed so hard I cried”
Did you know horses can't go down spiral staircases?? A super fun and entertaining show as always.
Reviewed by Greta B.
29 January 2024
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Reviewed by: Fringefeed
Review by Kimberly Moiler | 21 January 2022

Adventure-packed, hilarious, and truly enthralling, this show is not to be missed! Do you like adventure, games, and fantasy? If you answered yes to any of those, this one if for you. If you answered yes to all three of those, you’ve probably already booked your tickets to Improv DnD and wished you could attend the whole run.

Never played DnD before and don’t know the rules? Me neither! Our Dungeon Master (aka our host of the game) opens the show by laying the groundwork of what is to come. The rules are simple and the audience cues (cheering, booing etc.) to a roll of the dice practised in advance of the main event. As with many improv shows, if you were lucky enough to arrive early, you’ll have the opportunity to contribute titbits to the story line, such as the character’s fears or fantasy monsters.

We joined this adventure on night three of this DnD Campaign, alongside the three Players (Playable Characters, or PCs) - a troupe consisting of Art, the half-Elf Bard and collector of keys; Big-Momma Red, a Dwarf Fighter and lover of country-western music; and Gordon, a classless human oozing endearing naivety and optimism. Our Dungeon Master is tasked with giving the audience a synopsis of the last two night of the campaign, which catch us up on the story and provide a good indication of how hilariously off-the-rails this could become.

Our Players impressed the audience with their light-footed dance through crowd-sourced inputs, complete with improv songs fit for Tolkien journey. A musician and two Non-Playable Characters (NPC) provided lightning-fast input, becoming indispensable to the development and flow of the intricate and entertaining storyline. As each challenge was faced and the Players faced-off with the NPCs, the roll of a dice could land them in strife or success.

The troupe’s ability to navigate the unknowns of crowd supplied curveballs, Dungeon Masters redirections and dice rolls culminated in a ‘winner-takes-all’ jetski race on the river Styx (you know, the one between Hillarys and Little Creatures?), winning only …via the art of seduction.

All in all, this adventure is jam-packed with talent, laughs and a good lathering of "how the hell did we get here?" For those that appreciate the skill and talent of improv combined with a mythical and dangerous quest, this is absolutely the show for you.